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1. The Abaddon's cap issues - in Ships and Modules [original thread]
Originally by: Jaketh Ivanes Originally by: CptEagle Changing the RoF bonus to a damage bonus will only decrease dps by a tiny bit, but it will decrease cap use a good bit. Good idea? I would prefer this kind of bonus. Sign...
- by Aquila Lightwielder - at 2006.10.26 11:05:00
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2. Rigs- Drawbacks? - in Ships and Modules [original thread]
so if you repackage the ships you lose the rig? Will be a pain in the ass in that case logistics wise for big corps who move around... Maybe make the ship an unique packaged object or something? :/ Teh NAGA ShopÖ
- by Aquila Lightwielder - at 2006.10.24 20:19:00
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3. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
more more nerf them more ;) Teh NAGA ShopÖ
- by Aquila Lightwielder - at 2006.10.24 20:15:00
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4. Zealot or Vagabond - in Ships and Modules [original thread]
it's already been said, but I would use vaga for fast moving gangs, like with frigs etc (a good fitted vagabond always warps together with my one nanofiber crusader). Zealot is awesome as a pure damagedealer, and fits good in with a more heavy gan...
- by Aquila Lightwielder - at 2006.09.27 01:03:00
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5. Curse vs Pilgrim - in Ships and Modules [original thread]
so you feel you don't have a big chanse of getting pinned down with the curse? How do you fit it in that case? mwd? NAGA ShopÖ
- by Aquila Lightwielder - at 2006.09.27 00:38:00
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6. Curse vs Pilgrim - in Ships and Modules [original thread]
Ops, thanks for the pointer, I'll edit that right away NAGA ShopÖ
- by Aquila Lightwielder - at 2006.09.26 13:27:00
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7. Curse vs Pilgrim - in Ships and Modules [original thread]
Edited by: Aquila Lightwielder on 26/09/2006 12:18:10 Nice quick responses :) What ship would be the most ideal to dual with in your opinion? For both the curse and pilgrim. I'm thinking curse + heavy damage dealer will obliterate most targe...
- by Aquila Lightwielder - at 2006.09.26 12:15:00
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8. Curse vs Pilgrim - in Ships and Modules [original thread]
I'm thinking wich of these are the best solo ship or duo ship. I can imagine a curse and a deimos kill most things, or a pilgrim and an arazu to totally lock down a target etc. Pilgrim Pro's: - Cloak, can choose your targets, unless you're u...
- by Aquila Lightwielder - at 2006.09.26 11:57:00
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9. Amarr Interceptors. - in Ships and Modules [original thread]
Originally by: Roba Maladiction: 3x Dual Light Pulse II 1x Rocket Launcher II 1x 1mn AB II 2x Webby 1x Small Armor Rep 1x 200mm Plate II 1x Capac Pwr Rly Do you really manage to fit this with the mals powergrid? I'm coming out with...
- by Aquila Lightwielder - at 2005.11.10 19:01:00
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10. Amarr Interceptors. - in Ships and Modules [original thread]
Edited by: Aquila Lightwielder on 10/11/2005 17:33:11 (I've looked trough the forums, at the ship setup threads etc, but I havn't really found the answer I've been looking for, so here goes:) Well after a year or so of only flying battleships ...
- by Aquila Lightwielder - at 2005.11.10 17:32:00
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